![]() ![]() Even the sub par 3d of the DS tends to benefit from such treatment (though this can vary as the light blurring/softening can less aliasing some). ![]() If you do such a method for normal video it looks horrible but pixel art scaled to whole numbers is a different matter entirely. What are you upscaling with? Most video scaling methods I see in normal editors default to blinear/bicubic or Lanczos methods where for game footage you probably want a nearest neighbour method (sometimes called point resize) to a whole number multiple* of the base resolution. ![]()
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December 2022
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